Re: Reversing transactions on a large scale
От | Scott Marlowe |
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Тема | Re: Reversing transactions on a large scale |
Дата | |
Msg-id | dcc563d10811201606m38d4ce25x57d97a4680849f01@mail.gmail.com обсуждение исходный текст |
Ответ на | Reversing transactions on a large scale (snacktime <snacktime@gmail.com>) |
Ответы |
Re: Reversing transactions on a large scale
Re: Reversing transactions on a large scale |
Список | pgsql-general |
On Thu, Nov 20, 2008 at 4:36 PM, snacktime <snacktime@gmail.com> wrote: > Right now we are running mysql as that is what was there when I > entered the scene. We might switch to postgres, but I'm not sure if > postgres makes this any easier. > > We run a couple of popular games on social networking sites. These > games have a simple economy,and we need to be able to time warp the > economy back in time, which means reverting a whole lot of > transactions and inventories. Our games generate around 1 million > user transactions per hour, which results in inserts/updates on 4 > times that many rows. Using PIT recovery would be a very reliable > way to accomplish this, but I'm wondering how long it would take. If > it takes a full day to roll back an hour of game time, then I need to > find another solution. PITR is pretty fast, since it sequentially applies changes to the database as fast as it can. Your hardware has a lot to do with this though. Applying changes to a machine with plenty of memory, fast CPUs, and a big rockin RAID-10 array will of course be much faster than doing the same thing on a laptop. If you make "base" sets every night at midnight with snapshots, then it shouldn't take too long. Is this gonna be a regular thing, or is this more of an occasional occurance when things in the game go horribly wrong?
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