Re: [GENERAL] UDP buffer drops / statistics collector
От | Alban Hertroys |
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Тема | Re: [GENERAL] UDP buffer drops / statistics collector |
Дата | |
Msg-id | D6554093-CF3A-400F-9007-BD62875FBFED@gmail.com обсуждение исходный текст |
Ответ на | Re: [GENERAL] UDP buffer drops / statistics collector (Tim Kane <tim.kane@gmail.com>) |
Список | pgsql-general |
> On 19 Apr 2017, at 20:36, Tim Kane <tim.kane@gmail.com> wrote: > > Well, this is frustrating.. > The buffer drops are still occurring - so I thought it worth trying use a ramdisk and set stats_temp_directory accordingly. > > I've reloaded the instance, and can see that the stats directory is now being populated in the new location. Except -there is one last file (pgss_query_texts.stat) that continues to be updated in the old pg_stat_tmp path.. Is that supposedto happen? > > > Fairly similar to this guy (but not quite the same). > https://www.postgresql.org/message-id/D6E71BEFAD7BEB4FBCD8AE74FADB1265011BB40FC749@win-8-eml-ex1.eml.local > > I can see the packets arriving and being consumed by the collector.. and, the collector is indeed updating in the newstats_temp_directory.. just not for that one file. > > > It also failed to resolve the buffer drops.. At this point, I'm not sure I expected it to. They tend to occur semi-regularly(every 8-13 minutes) but I can't correlate them with any kind of activity (and if I'm honest, it's possiblystarting to drive me a little bit mad). This rings a bell for me. I recently had a similar issue in an MMO (Windows) where every 15 minutes I would get a numberof consecutive freezes in-game. You could set your alarm by it, so regular. That suddenly went away after I rearranged my home-network (for unrelated reasons), which incidentally moved several connectionsfrom the switch the game-system was connected to to another switch. I never pinpointed it to UDP, but then again,TCP would correct for the lost transfers (probably at the cost of UDP traffic). Perhaps you have a switch somewhere that's overburdened? Alban Hertroys -- If you can't see the forest for the trees, cut the trees and you'll find there is no forest.
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