Re: windows build slow due to windows.h includes
От | Ranier Vilela |
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Тема | Re: windows build slow due to windows.h includes |
Дата | |
Msg-id | CAEudQArq7NQ_TRT-M30=zfC8_Ep3Lx+UpipYONqxfSB0gmTgbA@mail.gmail.com обсуждение исходный текст |
Ответ на | windows build slow due to windows.h includes (Andres Freund <andres@anarazel.de>) |
Ответы |
Re: windows build slow due to windows.h includes
|
Список | pgsql-hackers |
Em ter., 21 de set. de 2021 às 16:30, Andres Freund <andres@anarazel.de> escreveu:
Hi,
For the AIO stuff I needed to build postgres for windows. And I was a bit
horrified by the long compile times. At first I was ready to blame the MS
compiler for being slow, until I noticed that using mingw gcc from linux to
cross compile to windows is also a *lot* slower than building for linux.
I found some blog-post-documented-only compiler flags [1], most importantly
/d1reportTime. Which shows that the include processing of postgres.h takes
0.6s [2]
Basically all the time in a debug windows build is spent parsing windows.h and
related headers. Argh.
The amount of stuff we include in win32_port.h and declare is pretty absurd
imo. There's really no need to expose the whole backend to all of it. Most of
it should just be needed in a few port/ files and a few select users.
But that's too much work for my taste. As it turns out there's a partial
solution to windows.h being just so damn big, the delightfully named
WIN32_LEAN_AND_MEAN.
+1
But I did a quick dirty test here, and removed windows.h in win32_port.h,
and compiled normally with msvc 2019 (64 bit), would it work with mingw cross compile?
regards,
Ranier Vilela
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