Re: Game Server Lags
От | Peter Geoghegan |
---|---|
Тема | Re: Game Server Lags |
Дата | |
Msg-id | CAEYLb_WaAr9YFGV0JC9-dhEBaxMGkcUeYAbo_pgrsdobZbb4sw@mail.gmail.com обсуждение исходный текст |
Ответ на | Game Server Lags (Arvind Singh <arvindps@hotmail.com>) |
Список | pgsql-general |
On 2 October 2012 15:02, Arvind Singh <arvindps@hotmail.com> wrote: > we are all aware of the popular trend of MMO games. where players face each > other live. > My questions are focussed on reducing load on Game database or Sql queries > > a) How to control the surge of records into the GameProgress table. so that > players get response quicker. The Server starts to lag at peak hours or when > 1000 players are online It sounds like this data is not that valuable, so a small window of data loss in the event of a crash might be acceptable for a gain in performance. If that is the case, consider turning off synchronous_commit. Note that this is something that you can do at the transaction granularity, so, for example, if there are financial transactions, they need not make this trade-off. -- Peter Geoghegan http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training and Services
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