Re: report compiling pgadmin3 on MacosX
От | Jose' Cruanyes |
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Тема | Re: report compiling pgadmin3 on MacosX |
Дата | |
Msg-id | 9CBED1F0-438F-11D9-A617-000D932B60C4@cegroup.it обсуждение исходный текст |
Ответ на | Re: report compiling pgadmin3 on MacosX (Frederik Goris <lists@belgian.org>) |
Список | pgadmin-support |
Il giorno 01/dic/04, alle 12:06, Frederik Goris ha scritto: > Can you explain how you did this part? I've managed to compile, > thanks to > your other tips, but "creating a minimal bundle by hand" eludes me. > (little and imprecise background) in MacOSX the applications are really "Bundles", folders with the .app extension and a fixed structure inside that holds the executable and the resources needed, (the structure can become pretty complex) when the user "opens" this folders a kind of magic happens and the finder sets the environ and launch the executable, on a normal executable file the finder doesn't know what to do with it (launch in terminal, as deamon, as carbon App, ecc) so you need to create a folder with the proprer structure and contents in our case PGAdmin3.app (folder)MacOS (folder) pgadmin3 (the built executable) ui (I've copied here the whole folder just to makeit quick) wxWidgets samples uses a script to setup the bundle (complete with icons and the like) as last step in make, that could be borrowed Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602
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