Re: win32 version info - try 2
От | Magnus Hagander |
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Тема | Re: win32 version info - try 2 |
Дата | |
Msg-id | 6BCB9D8A16AC4241919521715F4D8BCE34BFAF@algol.sollentuna.se обсуждение исходный текст |
Ответ на | win32 version info - try 2 ("Magnus Hagander" <mha@sollentuna.net>) |
Ответы |
Re: win32 version info - try 2
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Список | pgsql-patches |
>> It's platform specific, therefor it should go in port/. > >The criterion for port/ is not whether something is >platform-specific. >It's whether it's a module that helps porting source code. Which this >is not. Maybe we should add a new directory that contains icons and >other random auxiliary files such as .desktop files for Linux desktops. Sure, that works for me. It's a simple path change in Makefile.global.in. So whatever works for you guys. >> Is it the concept of non-sourcecode, or is it the fact that it's >> actually binary that is the issue? E.g. will it help if we for >> example uuencoded it and then just uudecode:ed it in a build rule? > >The problem isn't so much binary files vs. CVS, although that is an >annoyance to take into account. The issue is that we need to have the >source code for all files that we distribute, where source code is the >preferred form for modification. This is a legal issue, a >philosophical issue, and a practical issue. If you say the icon is >created by hand, then that's OK, although up to now I've created all >icons programmatically from, say, a PNG or SVG source. Well, what I did was, as I wrote in my original mail, download it from http://pgsql.gavinroy.com/art/. AFAIK the "original source" of it is a .ai file, though. I'll have to ask Gavin about how the file was actually created, it if twas done manually or through an automatable process. Gavin - hopefully you can say something on how it's done? Thanks. //Magnus
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