Re: WAL replay bugs
От | Heikki Linnakangas |
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Тема | Re: WAL replay bugs |
Дата | |
Msg-id | 539AACB6.1030009@vmware.com обсуждение исходный текст |
Ответ на | Re: WAL replay bugs (Michael Paquier <michael.paquier@gmail.com>) |
Ответы |
Re: WAL replay bugs
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Список | pgsql-hackers |
On 06/13/2014 10:14 AM, Michael Paquier wrote: > On Mon, Jun 2, 2014 at 9:55 PM, Michael Paquier > <michael.paquier@gmail.com> wrote: >> On Wed, Apr 23, 2014 at 9:43 PM, Heikki Linnakangas >> <hlinnakangas@vmware.com> wrote: >> Perhaps there are parts of what is proposed here that could be made >> more generalized, like the masking functions. So do not hesitate if >> you have any opinion on the matter. > OK, attached is the result of this hacking: > > Buffer capture facility: check WAL replay consistency > > It is a tool aimed to be used by developers and buildfarm machines > that can be used to check for consistency at page level when replaying > WAL files among several nodes of a cluster (generally master and > standby node). > > This facility is made of two parts: > - A server part, where all the changes happening at page level are > captured and inserted in a file called buffer_captures located at the > root of PGDATA. Each buffer entry is masked to make the comparison > across node consistent (flags like hint bits for example) and then > each buffer is captured is with the following format as a single line > of the output file: > LSN: %08X/%08X page: PAGE_IN_HEXA > Hexadecimal format makes it easier to detect differences between > pages, and format is chosen to facilitate comparison between buffer > entries. > - A client part, located in contrib/buffer_capture_cmp, that can be > used to compare buffer captures between nodes. Oh, you moved the masking code from the client tool to the backend. Why? When debugging, it's useful to have the genuine, non-masked page image available. - Heikki
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