Re: synchronized code
От | Barry Lind |
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Тема | Re: synchronized code |
Дата | |
Msg-id | 3E1C9E83.6000108@xythos.com обсуждение исходный текст |
Ответ на | Re: synchronized code (Oliver Jowett <oliver@opencloud.com>) |
Ответы |
Re: synchronized code
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Список | pgsql-jdbc |
Oliver, What you need to be testing is syncronization vs. object allocation *and* garbage collection. How are you testing the overhead that the garbage collection adds since garbage collection in java by its nature is something that is async. Perhaps having a System.gc() call at the end of each test would be sufficient? thanks, --Barry Oliver Jowett wrote: > On Wed, Jan 08, 2003 at 07:11:46PM -0200, Felipe Schnack wrote: > >> yuck! I think this implementation is kinda gross (can you send me this >>source? Just curious). Just imagine using preparedstatements, you will >>allocate a big internal buffer (to store the "PREPARE", etc command) and >>then just execute much smaller "EXECUTE" calls. >> Well, what we have to decide is what is better: >> - Create and destroy StringBuffer objects. This adds object creation >>overhead (as far as I know this isn't a problem) and gc overhead (I have >>no idea if it's costly) >> - Continue the way it is, or: use a unique StringBuffer, that is >>synchronized in every use (maybe it's better now, but historically a >>costly operation, AFAIK) and have its contents reset every time (IMHO a >>bad programming pratice - easily someone will forget to do it - and as >>pointed out by Michael, not very effective). >> My opinion is quite clear, isn't it? > > > I'm in the process of benchmarking this at the moment (we have similar > decisions to make in our own project). At this point, using a 1.4.0 VM on > Solaris 8, it looks like object allocation is faster than synchronization > with: > > - 1 cpu + server VM + lock contention > - >1 cpu + server VM > - client VM > > Synchronization is slightly (5%) faster for 1 cpu + server VM + no lock > contention. > > Actual numbers to follow when I'm done. > > -O > > ---------------------------(end of broadcast)--------------------------- > TIP 4: Don't 'kill -9' the postmaster >
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