Re: Possible infinite loop on buildfarm animals
От | Noah Misch |
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Тема | Re: Possible infinite loop on buildfarm animals |
Дата | |
Msg-id | 20240317172941.4e@rfd.leadboat.com обсуждение исходный текст |
Ответ на | Possible infinite loop on buildfarm animals (Tom Lane <tgl@sss.pgh.pa.us>) |
Ответы |
Re: Possible infinite loop on buildfarm animals
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Список | buildfarm-members |
On Fri, Mar 15, 2024 at 02:42:14PM -0400, Tom Lane wrote: > Another idea to consider is to set the wait_timeout parameter > in your animals' configuration files, to put an upper bound > on the total elapsed time for a run. By default that's > infinite, since it's really hard to select a one-size-fits-all > value ... but it's a good backstop if you don't mind picking > machine-specific limits. Other than CLOBBER_CACHE animals, the server rejects results older than 24h: https://github.com/PGBuildFarm/server-code/blob/8572ac7/cgi-bin/pgstatus.pl#L273 The same 24h should probably be the default wait_timeout. One might use a longer timeout if wanting to attach a debugger to a process of a stuck run. If one just wants an intervention-free buildfarm animal, 24h is good.
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