Thanks for having a look!
On 14/07/2021 18:18, Zhihong Yu wrote:
> For the loop over the hash:
>
> + for (int idx = 0; idx < capacity; idx++)
> {
> - if (olditemsarr[i] != resarr->invalidval)
> - ResourceArrayAdd(resarr, olditemsarr[i]);
> + while (owner->hash[idx].kind != NULL &&
> + owner->hash[idx].kind->phase == phase)
> ...
> + } while (capacity != owner->capacity);
>
> Since the phase variable doesn't seem to change for the while loop, I
> wonder what benefit the while loop has (since the release is governed by
> phase).
Hmm, the phase variable doesn't change, but could the element at
'owner->hash[idx]' change? I'm not sure about that. The loop is supposed
to handle the case that the hash table grows; could that replace the
element at 'owner->hash[idx]' with something else, with different phase?
The check is very cheap, so I'm inclined to keep it to be sure.
- Heikki