Tom Lane wrote:
>I happened to be looking at nodes.h and started wondering just how
>sane this coding really is:
>extern PGDLLIMPORT Node *newNodeMacroHolder;
>#define newNode(size, tag) \
>( \
> AssertMacro((size) >= sizeof(Node)), /* need the tag, at least */ \
> newNodeMacroHolder = (Node *) palloc0fast(size), \
> newNodeMacroHolder->type = (tag), \
> newNodeMacroHolder \
>)
>Given that we're calling palloc, it's not clear that saving one level of
>function call is really buying much; and what it's costing us is a store
>to a global variable that the compiler has no way to optimize away.
>On a lot of platforms, accessing global variables isn't especially
>cheap. Also, considering that palloc0fast is a nontrivial macro, and
>that there are a LOT of uses of newNode(), we're paying rather a lot of
>code space for a pretty dubious savings.
Correct analysis, I'd say.
>So I'm tempted to get rid of this and just make newNode() an out-of-line
>function.
Getting rid of the global variable is imperative.
However, for the rest you'd have two alternate options (besides making
it a normal function):
a. Use macros like:
#define makeNode(_type_,_variable_) \ newNode(sizeof(_type_), T_##_type_, _variable_) #define newNode(size, tag,
variable) \ do { \ Node * newNodeMacroHolder; \
AssertMacro((size)>= sizeof(Node)); /* need the tag, at least */ \ newNodeMacroHolder = (Node *)
palloc0fast(size); \ newNodeMacroHolder->type = (tag); \ _variable_ = newNodeMacroHolder;
\ } while(0)
b. Create a function newNode() which is declared as inline, which basically gives you the same code as under (a).
--
Sincerely, Stephen R. van den Berg.
"Good moaning!"